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This community needs some love Jan. 22nd, 2007 @ 11:40 pm
Which means we need some DnD and I am not planning it I tried to plan it and we had 2 fulls days with all night settings and Ausman is the only one who showed up. Him and I had some awesome plans for some players, but nobody showed up and we had perfect time and location so somebody else plan some gaming because I give up it never works when I do. I just want to game.

DnD anyone? Aug. 12th, 2006 @ 10:20 am
Im up for some DnD today, does anyone else agree?

Call me, or I'll call you.

Much peace.

Jul. 9th, 2006 @ 01:57 pm
Mark: I wanna fuck that werewolf into a ball.
Geoff: Roll a Craft (Materia) check.
Mark: How 'bout a 16?
Geoff: Nope.
Mark: Dammit! I wanted to fuck that thing into a ball!
Austin: Why do you wanna fuck it into a ball?
Mark: I like balls.

Charry Killed Jun. 18th, 2006 @ 10:35 am
Allow us all to Mourn the Death of Rowin Nightshade, the wonderfull Necromancer and Mortuary bell master.

His summoned shades will be well missed

Killed: Clensed by Good Gods

Rowin Nightshade L.2 Clrc/L.1 Sorc/L.4 MoS Moon Elf of Panceron.

 "It turns out there is no panceron... and the panceroff."

Attention all Gamers for My campaign!! May. 24th, 2006 @ 05:20 pm
New plan for Sunday...this is all pending good weather, but the weather should be fine...Meet at MY house at 1ish...If you have another arragement like Jermy and Austin with the show you can show up as soon as its over. We are going to game AS LONG AS WE CAN LAST! because I do not work on Monday and its at my house so I have no curfew to worry about.

We are going to have a BBQ as well so bring drinks and burgers and hot dogs and whatever you want so we can cook it up!

that is all call me to let me know if you can come so I can get a ballpark (frank lol) figure on who will be there. (yes pun intended)
Other entries
» DnD
Needs ta happen today, after Auditions, Im thinkin' we start to create charcacters for my epic camp.

You know that way when e actualy start it, no one is still workin on charries.

Call me
» Oh dear lord...
So fuckin Customizers?
Wanna See sumthin Hawt?

classconstruction.pdf (application/pdf Object)

Damn str8.
» (No Subject)
ok so we ame this sun??? where and what campain?
» (No Subject)
i would like to game this afternoon. my place is fine.. my camp.. call me and let me know when would be good for you.
» (No Subject)
You D&D peeps need to look at this...
» (No Subject)
Tuesday ( Tommarow) We game.
What time and camp. Works best for everyone?
» My campain
make a level 5 charecter...9000 gold 34 piont buying system
» DnD
DAC house be there. 12oklock
» (No Subject)
SpellSlinger Camp, My latest brain child.

Alright as soon as I get this camp finished it will be beutifull.

Idea, western setting. There is a land far to the west, over a great sea, where desert, forest and hills are still wild and untaimed. The natives there ( Elves, and Gray Runners ) have been fighting off colonists from the east ( Gnomes, Half-orcs, Humans, halflings and other core races ) for several years. The invention of Guns, Railroads, and steampowered machinery have made the Clans of Wild Elves at less of an advantage.

West of the settlement are the Gray hills, a tretcherous place where the dead never seem to stay that way. It is said the undead's increased actions have been caused by the Dwarven-Elven wars in the hills, still others say it is the gnomish machinery in the southern part of the hills behind the Iron-Gate.

-Elves. Bottom of the food chain, several clans to hail from.( think like native americans, unfortunet but true.)

-Halfelves. Depends whether they are raised by elves or humans.

-Humans. The wage slaves, or gunfighters.

-Halflings. The merchents and entertainers of the West.

-Half-orcs. The travelers traders, trappers. They are like the french, they have a few outposts but not much in the ways of settle ment.

-Dwarves. Minors and Lower upper class. They are neuvo-riche, and spend their money on work tools and mines.

-Gnomes. Tyrants of the Upperclass. Owning the railroad, and all things mechanincal, they also hire out gunfigthers to be bounty hunters.

Any one interested?
» (No Subject)

40% Combativeness, 16% Sneakiness, 47% Intellect, 100% Spirituality
Full of faith and spirituality! You are a Cleric!
Clerics are holy men and women who use their powers to heal the wounded, drive back the undead, and even return the deceased to life. Clerics usually follow particular gods, though some instead choose to pledge themselves to abstract concepts (like goodness, justice, and so forth).
Your most distinctive trait is your faith and spirituality. You're probably fairly religious, though not inclined towards violence, which is a good thing.

My test tracked 4 variables How you compared to other people your age and gender:
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You scored higher than 21% on Combativeness
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You scored higher than 4% on Sneakiness
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You scored higher than 19% on Intellect
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You scored higher than 99% on Spirituality

» (No Subject)
“You are a mage. You have mastered the arcane arts and the very fabric of reality is your plaything. The tapestry that is the known universe is yours to weave and edit as you whim. Physics, science, and cause and effect; these are petty things that you laugh at in scorn. For after all, the raw power of pure magic is yours to command.
“You awaken to find yourself in dark, shadowy room. An elf is there with you.”
“I cast a spell.”
“Okaaay, what spell do you cast?”
“I cast Magic Missile!”
“But there isn’t anything to cast Magic Missile at.”
“I cast it at the Darkness!”
“… what?”

Some mages like casting reality bending spells that forever change the space-time continuum. Some mages like raising undead armies to take over the world. Some mages sit in a tower and create prophecy that will shape the fates of kingdoms for centuries to come.
But you, you like casting Magic Missile. Freak.

The Missile Mage

In order to become a Missile Mage, the character must fulfill the following requirements.
Knowledge (Arcana): 7 ranks, Spellcraft: 7 ranks
Spell Focus (Evocation), Spell Mastery (Magic Missile)
Must have gone through one adventure with nothing except Magic Missile in all of their non-0th level spell slot.
Further, the character must occasionally mutter, “missile,missile,missile,missile,missile,” to themselves.

Class Abilities:

Hit Die, BAB, Saves, Skills, and Skill Points are all the same as the Wizard.

Spellcasting-Every level the Missile Mage gains his spells per day and spells known increase as if gaining a level in their previous spellcasting class.

1. At first level, the Missile Mage gains the ability to cast a lesser form of Magic Missile as a 0th level spell. This new Magic Missile only calls into being one missile regardless of caster level.
2. At second level, the Missile Mage can cast Magic Missile as a 2nd level spell. This new Magic Missile follows the same rules as the normal Magic Missile, except there is no maximum number of missiles. The pattern for extra missiles is the same, but there is no cap.
3. At third level, the Missile Mage can cast Magic Missile as a 3rd level spell. This new Magic Missile follows the same rules as the normal spell, except the damage die used increases to 1d6.
4. At fourth level, the Missile Mage can cast Magic Missile as a 4th level spell. This new Magic Missile follows the same rules as the normal spell, except the damage die used increases to 2d4.
5. At fifth level, the number of 1st level spells of the Missile Mage double, however this is only the case if ALL of their first level spells are Magic Missile. If the Mage prepares Armor instead of Magic Missile, all of their bonus spells are void.
6. At sixth level, a Missile Mage may tie an additional 0th level spell with any casting of their 0th level Magic Missile spell. Thus a Missile Mage can tie a Light spell to their Magic Missile to effectively attack the darkness…
7. At seventh level, the Missile Mage the number of first level spells they can cast increases by four. These additional spells must be dedicated to the casting of Magic Missile.
8. At 8th level, the Missile Mage finally figures out what his problem is. The number of missiles that come into being on the 3rd and 4th level Magic Missile is increased by two.
9. At ninth level, the Missile Mage can now apply meta-magic feats on the spell Magic Missile and the spell level is only raised by half the normal amount, to a minimum of 1. For example, to quicken their Magic Missile would only increase by 2 spell slots rather than four.
10. At tenth level, the Missile Mage gains the Missile Swarm ability. As a full round action the Missile Mage can cast all of his Magic Missile spells that fit in his 1st level spell slots all at once. That is right, all twelve of them.

» (No Subject)
Mark- Whats worse than a Half orc?

Austin- Half Elf.
» (No Subject)

Smart Paladin

59% Combativeness, 36% Sneakiness, 64% Intellect, 66% Spirituality

Valorous! Noble! Or possibly just a self-righteous jerk (but with the
brains to keep you alive!)... You are a Smart Paladin!

Paladins are holy warriors. They are valorous defenders of the
light. Unfortunately, most of them are so ardent in their defense they
tend to meet sticky ends faster than you can say "rampaging red
dragon." Many people look up to Paladins, while others just consider
them stuck up, overbearing, or self-righteous.

Fortunately for you, unlike most Paladins, you're pretty smart.
Which means that you're more likely to fall into the "admired"
category, rather than the "obnoxious" or "dead" categories.

Much like the crusades, you manage to combine violence and
religion, though unlike the crusades, you add a healthy does of
intelligence. You may be a staunch defender of the faith, a valorous
champion of the weak, or the stuff that jihads are made of. Which ever
one you are, just be happy that you�ve got the smarts to back it up and
make it work.

My test tracked 4 variables How you compared to other people your age and gender:
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You scored higher than 55% on Combativeness
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You scored higher than 35% on Sneakiness
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You scored higher than 53% on Intellect
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You scored higher than 89% on Spirituality

Link: The RPG Class Test written by MFlowers on Ok Cupid, home of the 32-Type Dating Test

Fucking hell, I hate palidins!
» (No Subject)
my campain will start in a week...dusty i really really need my monster manual!
have level three charecters made and we will go from there...you will roll you stats there... im a bitch i know, but after you get those stats you can minpulate them as you plaese useing the point systemand all people will ahev at least 32 points!
» DND football
ok so we had an idea...dnd football! ok so here is how it works...it is football...the rules include combined level of one side of the ballcan be no mare than 15 with no single player being more than level 3. the object score touchdowns or field goals....ill come up with the rest of the rules but get your teams started...that will help!....have fun
» (No Subject)
Hey guys keep an eye out for my calculator, I need it for Pre-Calc, so if ya find it could ya hook me up? Thanks.
» (No Subject)
6 Charry's dead at one symbol.
» (No Subject)
Game On
Jeromy's House.
Come enjoy, and be entertained.
» (No Subject)
I want to game today as does the Mark...I have all of sunday off and I want to game say we start around 1pm and go til 10 or something or start eariler...I don't care in the least as long as we game...even if I have to run my game thats fine..Somebody call me IMMEDIATLY if you are going to go along with this.

Jermey would your place be good to use? Ya or nay? Austin?
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